![]() ![]() You can help by expanding it with reliably sourced entries. This is a dynamic list and may never be able to satisfy particular standards for completeness. (February 2019) (Learn how and when to remove this template message) ![]() Please help by editing the article to make improvements to the overall structure. This article may be in need of reorganization to comply with Wikipedia’s layout guidelines. Optimization methods:ĭecreasing the number of hair children and increasing the thickness of hair.ĭecreasing the steps of the Interpolated spine.الاحتياجات الأصلية يحتاج إلى تحويل الجدار List of file formats If it is used in a distant view, the fur can be optimized. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. ![]() To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If models need to be moved, please toggle off Hair Dynamics, or else hair comes out abnormally. Just put the model in the scene to render without cleaning. The Display button of the fur is disabled. The model is in meter units at real-world scale. Unlooped walking animation at 30FPS, frame range 0-280 Loopable animation at 30 FPS, frame range 0-13 To get better animations, multiple shape keys controlled by drivers are applied to the body model to fix deformation. Legs limited stretch can be switched by the custom attributes. Legs IK/FK can be switched by the custom attributes, which is non-seamless. Spine IK/FK can be switched by the custom attributes of the torso controller, which is non-seamless. The head is limited to follow the neck to rotate, the neck and the tail are limited to follow the body to rotate, which can be switched by the custom attribute of torso controller. Postures and animations are easier to create. when you export the obj file, you need to remove the body material. There is a Blender project and an obj file. ![]() Lower teeth: vertices 1,582 polygons 1,444 Upper teeth: vertices 1,824 polygons 1,680 Oral cavity: vertices 9,420 polygons 9,044 Lacrimal glands: vertices 1,184 polygons 1,184 It consists of 7 objects: Body, pupils, sclerae, lacrimal glands, oral cavity, upper teeth, and lower teeth. The body maps and fur maps are made separately to make a more realistic effect. All made with Blender and Cycles renderer at real-world scale. This is a high-quality puma model with multiple 4K maps in the UDIM format, rigging, animation, and fur. ![]()
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